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Get ready for the newest OctoXR versions, launching on December 1st. Stay ahead of the curve, and be the first to know how Octo can take your XR development to the next level!

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One of the most exciting things about using your hands in XR is the power to interact and manipulate digital objects like the ones in real life. Your hands are your best controllers!

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Cross-platformlow-code handinteractions toolkit

OctoXR includes a library of interaction components that are modular, composable and scalable, that you can integrate into your existing architecture or run standalone.

What makesOctoXRspecial

Save time and resources while building great user experiences.

Now with Controller Support!

  • Kinematic grab

    Create grabbable objects in just a few clicks

  • Hand Physics

    Easily create and edit physics-enabled hand rig that makes a VR hand interact with other physically simulated scene objects.

  • Distance grab

    Detect distant grabbables with raycasting and interact with them from afar.

  • Bad hand positioning

    With the OctoXR plugin you can stop your hands when things go wrong.

  • Gesture Recognition

    Making apps with gesture recognition is made easier than ever. Creating gestures with a single click of a button.

  • Locomotion

    OctoXR offers two readymade solutions. Continuous locomotion (or walking) and teleport locomotion.

  • OctoXR UI

    Dive into “Oculus home” like UI manipulation you are used to. Simply attach UIPointer to the hand and insert OctoInputModule prefab in the scene. It just works!

Why we madeOctoXR

We designed OctoXR to be more efficient and save time and resources. It streamlines your workflow and makes complex app development simpler regardless of your skill level.

  • Faster workflow
  • No coding required
  • Uncompromised quality